Megabonk Items

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View Enemy Debuffs →View Scaling Types →View Damage Brackets →Item Proc Order →Items That Can Proc Other Items →
Item In-game descriptionRarity Scaling Type Self explanatory
Moldy Cheese
Moldy Cheese
+40% chance to poison enemies on hit. Moldy Cheese my beloved <3.
Common
Linear scaling (additive)
MOSTLY
Borgar
Borgar
+2% chance to spawn Borgar upon killing an enemy.
Common
Spawn chance: Linear scaling.
Heal scaling: Flat-and-Percent Hybrid Scaling (max of the two)
NO
Wrench
Wrench
Charge Shrine: Charge 4% faster and get 7.5% increased rewards.
Common
Linear scaling (additive)
YES
Clover
Clover
Increase Luck by +10%.
Common
Linear scaling (additive)
YES
Time Bracelet
Time Bracelet
+8% XP Gain. Definitely not just a normal watch.
Common
Linear scaling (additive)
Note: XP from Time bracelet is in its own XP bracket (together with spacemans passive)
YES
Slippery Ring
Slippery Ring
Increase Evasion by +15%.
Common
Linear scaling
NOTE: Evasion itself scales using hyperbolic scaling. So it's not truly linear.
MOSTLY
Golden Glove
Golden Glove
Earn +15% more Gold from killing enemies.
Common
Linear scaling (additive)
YES
Gym Sauce
Gym Sauce
Increase Damage by +10%.
Common
Linear scaling (additive)
YES
Oats
Oats
Increase Max HP by +25.
Common
Linear scaling (additive)
YES
Medkit
Medkit
Increase HP Regen by +45.
Common
Linear scaling (additive)
YES
Turbo Socks
Turbo Socks
Increase Movement Speed by +15%.
Common
Linear scaling (additive)
YES
Tactical Glasses
Tactical Glasses
+20% more damage to enemies above 90% HP.
Common
Linear scaling (additive)
YES
Battery
Battery
Increase Attack Speed by +8%.
Common
Linear scaling (additive)
YES
Forbidden Juice
Forbidden Juice
Increase Crit Chance by +10%.
Common
Linear scaling (additive)
YES
Cursed Doll
Cursed Doll
Curse an enemy, dealing 30% of their Max HP every second.
Common
Linear scaling (additive) for max cursed enemies (+2 per copy)
NO
Boss Buster
Boss Buster
+15% more damage to Elites and Bosses.
Common
Linear scaling (additive)
YES
Key
Key
+10% chance to open chests for free.
Common
Hyperbolic scaling
NO
ice Crystal
ice Crystal
+7.5% chance to freeze enemies upon hitting them.
Common
Hyperbolic scaling for proccing
Linear scaling on the duration of the freeze (but capped at 6s)
NO
Skuleg
Skuleg
Increase Difficulty by +7%.
Common
Linear scaling (additive)
YES
Ghost
Ghost
Using an interactable summons ghosts.
Common
Linear scaling (additive) for number of ghosts spawned (+6 per copy)
Fixed damage per ghost
NO
Cactus
Cactus
Shoots out spikes upon taking damage. Damage scales with Thorns.
Common
Linear scaling (additive) for spike damage (+5 per copy)
Linear scaling for number of spikes (+2 per copy after the first one, capped at 40 spikes)
NO
Old Mask
Old Mask
Increase elite spawn increase by +15%
Common
Linear scaling (additive) for elite spawn chance (+15% per copy)
YES
Credit Card (Red)
Credit Card (Red)
Increase Damage by +2,5% when opening a chest.
Rare
Linear scaling (additive)
YES
Golden Shield
Golden Shield
Get extra gold when taking damage.
Rare
Linear scaling (additive) for gold per damage taken
Note: Gold value recalculates on pickup based on level
Self-damage sources (Kevin/Leeching Crystal): reduced gold and an extra cooldown
MOSTLY
Thunder Mitts
Thunder Mitts
Upon hitting an enemy, clap their cheeks so hard it generates a lightning strike. 10s cooldown.
Rare
Linear scaling (additive) for lightning strike damage
Fixed 10s cooldown
Fixed 3s stun duration
Fixed 8m radius
NO
Feathers
Feathers
Jump higher and further.
Rare
Linear scaling (additive) for jump height (+0.15 per copy)
Linear scaling for jump speed boost (+1.8 per copy)
MOSTLY
Electric plug
Electric plug
Upon taking damage, send out an electric shock to nearby enemies.
Rare
No real scaling but radius do increase depending on size multiplier on pickup
MOSTLY
Coward's cloak
Coward's cloak
Boost Movement Speed upon taking damage. Also gains +5% Movement Speed.
Rare
Linear scaling (additive) for permanent movement speed (+5% per copy), max temporary stacks (+2 per copy), and duration (+0.5s per copy)
Fixed +30% movement speed per temporary stack
MOSTLY
Unstable Transfusion
Unstable Transfusion
+35% chance to apply a stack of Bloodmark when hitting an enemy.
Rare
Linear scaling (additive) for Bloodmark application chance (+35% per copy)
Fixed 5s Bloodmark duration
MOSTLY
Beer
Beer
+20% Damage at the cost of -5% Max HP.
Rare
Linear scaling (additive) for damage (+20% per copy)
Linear scaling (multiplicative) for Max HP (0.95× per copy)
YES
Beacon
Beacon
Charging a Charge Shrine will turn it into a healing zone. Also spawn +2 extra Charge Shrine for future stages.
Rare
Linear scaling (additive)
YES
Backpack
Backpack
+1 Projectile Count for all Weapons.
Rare
Linear scaling (additive) for projectile count (+1 per copy)
YES
Phantom Shroud
Phantom Shroud
After evading, deal 2x Damage next attack, and temporarily increase Attack Speed ans Movement Speed.
Rare
Linear scaling (additive) for max evades (+4 per copy)
Linear scaling (additive) max damage multiplier (+2× per copy)
Linear scaling for the duration window (+0.5s per copy, capped at 6s at 8 copies)
NO
Campfire
Campfire
Standing still heals you.
Rare
Linear scaling (additive) for HP Regen (+1100 per copy while active)
YES
Brass Knuckles
Brass Knuckles
Deal +25% more damage to nearby enemies.
Rare
Linear scaling (additive) for damage bonus (+25% per copy) and radius (+2 units per copy)
MOSTLY
Demonic Blade
Demonic Blade
Crits have a +25% chance to heal you.
Rare
Linear scaling (additive) for heal factor (+0.25 per copy)
Fixed +1% crit chance (first copy only)
MOSTLY
Demonic Blood
Demonic Blood
Increase Max HP by +0,5 per kill (Max 200 stacks).
Rare
Linear scaling (additive) for max stacks (+200 per copy) and max HP bonus (+100 per copy)
YES
Echo Shard
Echo Shard
+12% chance to spawn an extra XP shard when killing an enemy.
Rare
Linear scaling (additive) for spawn chance (+12% per copy)
YES
Moldy Gloves
Moldy Gloves
Creates a moldy poison cloud upon hittin an enemy. the gloves are covered in a moist, moldy and slimy texture.
Rare
Linear scaling (additive) for explosion damage
Fixed 9.5s cooldown
Fixed 15 unit radius
Fixed 10 poison stacks
NO
Golden Sneakers
Golden Sneakers
Earn money by moving around.
Rare
Linear scaling (additive) for gold per meter
MOSTLY
Idle Juice
Idle Juice
The longer you stand still, the more damage you do. Max +100% damage.
Rare
Linear scaling (additive) for max damage bonus (+100% per copy) and time to reach max (+25s per copy)
MOSTLY
Leeching Crystal
Leeching Crystal
+50 Max HP at the cost of -50%HP Regen.
Rare
Linear scaling (additive) for Max HP (+50 per copy)
Linear scaling (multiplicative) for HP Regen (0.5× per copy)
YES
Pumpkin
Pumpkin
Spawn +6 extra pots for future stages, and increase their reward by 18%
Rare
Linear scaling (additive)
YES
Beefy Ring
Beefy Ring
Increase damage by +20% per 100 max HP.
Epic
Linear scaling (additive) for Max HP (+10 per copy) and damage bonus (+20% per 100 max HP per copy)
MOSTLY
Credit Card (Green)
Credit Card (Green)
Increase Luck by +2% when opening a chest. Also increase Chest price by +10%
Epic
Linear scaling (additive)
MOSTLY
Spiky Shield
Spiky Shield
Gain +2 Thorns for every 1% Armor . Also gains 10% Armor.
Epic
Linear scaling (additive) for thorns (+2 per 1% armor per copy) and armor (+10% raw per copy)
Note: Armor uses hyperbolic scaling
MOSTLY
Scarf
Scarf
Deal 50% more Damage while airborne.
Epic
Linear scaling (additive)
YES
Slurp Gloves
Slurp Gloves
Cast blood magic upon hitting an enemy, damaging nearby enemies and healing you for 7.5%. 9s cooldown.
Epic
Linear scaling (additive) for explosion damage and bloodmark stacks applied
Fixed 9s cooldown
Fixed radius of 10
Healing amount does not scale with more copies
NO
Mirror
Mirror
Reflect any incoming damage back to the attacker, and gain a short invulnerability.
Epic
Linear scaling (additive) for reflected damage multiplier (+25% per copy)
Decreasing linear scaling for cooldown (min 4s)
Fixed 0.5s invulnerability duration
MOSTLY
Turbo Skates
Turbo Skates
The faster you move, the more Attack Speed you gain. Max 40% per stack.
Epic
Linear scaling for attack speed bonus (sort of)
Note: Bug - when entering a new stage it seems to re-calculate your current speed to be your new base speed.
NO
Slutty Cannon
Slutty Cannon
20% chance to spawn missiles upon killing an enemy.
Epic
Hyperbolic scaling for proc chance (capped at 60%)
Linear scaling for damage multiplier
NO
Shattered Knowledge
Shattered Knowledge
XP shards now slice through enemies, dealing damage as they pass. Knowledge really hurts.
Epic
Linear scaling (additive) for shard damage
Note: Damage calculated on pickup, not on level up
NO
Quin's Mask
Quin's Mask
Thorns damage has a 50% chance to explode.
Epic
Linear scaling for thorns bonus and explosion radius (capped at 10.0)
Fixed 50% proc chance
Fixed 50% explosion damage multiplier
NO
Toxic Barrel
Toxic Barrel
Releases a toxic waste upon taking damage, poisoning all nearby enemies.
Epic
Linear scaling for poison stacks and radius
Fixed 0.25s cooldown
MOSTLY
Gas Mask
Gas Mask
Gain Armor and Overheal for every enemy infected with poison.
Epic
Linear scaling for maximum caps
Fixed per-stack bonuses
Fixed 1s update interval
MOSTLY
Gamer Goggles
Gamer Goggles
Increased Damage the lower your HP.
Epic
Linear scaling (additive) for damage bonus based on HP percentage
Fixed 1s update interval
MOSTLY
Eagle Claw
Eagle Claw
66% Damage vs airborne enemies, 8% chance to launch them into the air.
Epic
Linear scaling for damage bonus
Hyperbolic scaling for launch chance
Fixed launch force
MOSTLY
Demonic Soul
Demonic Soul
Increase Damage by 0,1% per kill (max 100%).
Epic
Linear scaling (additive) for stack gain and maximum damage
YES
Bob (Dead)
Bob (Dead)
For every 14 units moved, summon Bob (he's dead).
Epic
Linear scaling for number of Bobs spawned
Fixed damage per Bob
NO
Grandma's Secret Tonic
Grandma's Secret Tonic
Crits have a 50%chance to explode and damage nearby enemies for 50% damage.
Epic
Linear scaling for explosion radius (but capped at 5 copies or 2.0x size *calculated on pickup)
Fixed 50% proc chance
Fixed 50% explosion damage multiplier
MOSTLY
Cursed grabbies
Cursed grabbies
+10% difficulty, 0.8x Max HP. 5% to cast cursed magic upon hitting an enemy, damaging nearby enemies.
Epic
Hyperbolic scaling for proc chance (capped at 50%)
Linear scaling for explosion damage and difficulty
Multiplicative scaling for Max HP penalty (0.8× per copy)
Fixed 4.0-unit explosion radius
NO
Kevin
Kevin
Kevin hates you. +25% chance that Kevin will punch you whenever you hit an enemy. Kevin cannot kill you, but he really wants to.
Epic
Linear scaling (additive) for expected self-damage per hit (+0.25 per copy)
MOSTLY
Bob's Light
Bob's Light
A sphere of light explodes every 45s, killing all nearby enemies. Stacks reduce cooldown by 3s and increases radius by 10m.
Epic
Cooldown: decreasing linear scaling with a minimum of 5s (−3s per stack)
Radius: linear scaling with a maximum of 250 (+10 per stack)
MOSTLY
Overpowered Lamp
Overpowered Lamp
+1 chance to proc on hit effects.
Legendary
Linear scaling (additive) for proc chances (+1 dice roll per copy)
MOSTLY
Za Warudo
Za Warudo
Upon taking damage that would kill you, freeze time. Breaks after one use.
Legendary
Linear scaling for number of uses
Fixed 15s time freeze duration
YES
Big Bonk
Big Bonk
2% chance to BONK an enemy, dealing 20x damage.
Legendary
Linear scaling for proc chance, BONK damage multiplier, and explosion radius
Fixed explosion damage (equal to hit damage)
Fixed 1.25× explosion knockback
MOSTLY
Spicy Meatball
Spicy Meatball
Attacks have a 25% chance to explode, dealing 65% Damage to surrounding enemies.
Legendary
Fixed 25% proc chance (does not scale)
Fixed 65% explosion damage multiplier (does not scale)
Linear scaling for explosion radius (capped at 8.0 units - reached at 5x meatballs or 2.0x size)
MOSTLY
Ice Cube
Ice Cube
20% chance to inflict ice damage when hitting enemies. Ice can now freeze enemies.
Legendary
Hyperbolic scaling for ice damage proc chance and freeze chance
Linear scaling for ice damage multiplier
Fixed 3.0s freeze duration
NO
Giant Fork
Giant Fork
You can eat so much spaghetti with this bad boi. Also crits have a 14% chance to become Megacrits. Gain +15% Crit Chance and increase Megacrit damage by 15% per stack.
Legendary
Linear scaling (additive) for crit chance (+15% per copy) and megacrit conversion chance (+14% per copy)
Megacrit damage multiplier: starts at 4× and increases by +0.15× per extra copy
MOSTLY
Power Gloves
Power Gloves
8% chance upon hitting an enemy to create a giant blast, damaging and knocking away enemies.
Legendary
Hyperbolic scaling for proc chance
Linear scaling for blast radius and damage
Decreasing linear scaling for cooldown (clamped between 0.2s and 1.5s)
MOSTLY
Lightning Orb
Lightning Orb
25% chance to summon lightning when hitting enemies. Lightning can now stun enemies.
Legendary
Hyperbolic scaling for proc chance and stun chance (capped at 90%)
Linear scaling for lightning damage multiplier
Fixed 3.0s stun duration (can not be increased from multiple copies)
MOSTLY
Chonkplate
Chonkplate
Healing above Max HP allows you to Overheal by 75%. Also gives 20% Lifesteal.
Legendary
Linear scaling for overheal (+75% per copy)
Linear scaling for lifesteal (+20% per copy)
MOSTLY
Dragonfire
Dragonfire
15% chance to summon dragonfire when hitting enemies. Fire damage can now apply burn.
Legendary
Hyperbolic scaling for proc chance and burn chance
NO
Sucky Magnet
Sucky Magnet
Periodically drag in all XP around you.
Legendary
Decreasing scaling for pull interval (15.0s / copies)
Linear scaling for pull range (+50.0 units per copy)
YES
Holy Book
Holy Book
100 Max HP, 50 HP Regen. Healing will now radiate damage to nearby enemies.
Legendary
Linear scaling for Max HP (+100 per copy), HP Regen (+50 per copy), Overheal (+25% per copy), and damage radius
Fixed 1.5s cooldown
Fixed 0.5× damage multiplier per point of healing
NO
Speed Boi
Speed Boi
Upon taking damage below 50% Max HP, slow down time and deal 2x damage.
Legendary
Linear scaling for slowdown duration (+2s per copy, capped at 15s)
Fixed 10s cooldown after the slowdown ends
Fixed damage buff of 2x
MOSTLY
Energy Core
Energy Core
Shoot energy orbs at enemies.
Legendary
Linear scaling for orbs per burst (+2 orbs per copy)
Faster firing with more copies
MOSTLY
Anvil
Anvil
Weapon Upgrades can now have +1 stats.
Legendary
Linear scaling (additive) for weapon upgrade stat bonus (+1 per copy)
YES
Soul Harvester
Soul Harvester
killing an enemy summons 2 homing souls.
Legendary
Linear scaling for soul damage multiplier
Fixed 2 souls per kill
Fixed 3.5s soul duration
NO
Joe's Dagger
Joe's Dagger
1% chance to execute an enemy. Performing Execute increases Damage by 1%.
Legendary
Damage gained per proc: linear (+1% Damage per copy)
Note: Execute on Joe's dagger is currently bugged, you do NOT execute an enemy on proc
NO
Bloody Cleaver
Bloody Cleaver
Lifesteal now activates Bloodmark stacks. Also adds 50% chance to apply Bloodmark.
Legendary
Linear scaling for Bloodmark chance on hit (+50% per copy)
Linear scaling for Bloodmark stacks from lifesteal (lifestealAmount × copies)
MOSTLY
Golden Ring
Golden Ring
It doesn't seem to do anything...
Legendary
None
YES
Snek
Snek
Apply +4 stacks of poison and get a 5% chance to instantly burst all the poison damage when hitting an enemy.
Legendary
Linear scaling (additive) for poison stacks applied (+4 per copy) and burst chance (+5% per copy)
Linear scaling for instant burst damage multiplier (0.4× per copy + 0.5 base)
NO
Pot (Stainless Steel)
Pot (Stainless Steel)
More room to cook. +10 max level for all weapons. Gives one less max level per stack, for a minimum of 2 at 9 stacks.
Legendary
Decreasing linear scaling (diminishing returns) per additional copy, with a minimum of +2 max weapon levels per copy (from 9+ stacks)
MOSTLY
Wizard's Hat
Wizard's Hat
Expand magical knowlegde. +10 max levels for all tomes. Gives one less max level per stack, for a minimum of 2 at 9 stacks
Legendary
Decreasing linear scaling (diminishing returns) per additional copy, with a minimum of +2 max tome levels per copy (from 9+ stacks)
MOSTLY

Please note: this guide is based on datamining and in-game testing. I have tried to verify all the information as best as I can, but if you find the description of any of the items to be wrong please let me know by either e-mailing indiesnek@gmail.com or joining the Discord server.

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