Website Created by IndieSnek
| Item | In-game description | Rarity | Scaling Type | Self explanatory |
|---|---|---|---|---|
![]() Moldy Cheese | +40% chance to poison enemies on hit. Moldy Cheese my beloved <3. | Common | Linear scaling (additive) | MOSTLY |
![]() Borgar | +2% chance to spawn Borgar upon killing an enemy. | Common | Spawn chance: Linear scaling. Heal scaling: Flat-and-Percent Hybrid Scaling (max of the two) | NO |
![]() Wrench | Charge Shrine: Charge 4% faster and get 7.5% increased rewards. | Common | Linear scaling (additive) | YES |
![]() Clover | Increase Luck by +10%. | Common | Linear scaling (additive) | YES |
![]() Time Bracelet | +8% XP Gain. Definitely not just a normal watch. | Common | Linear scaling (additive) Note: XP from Time bracelet is in its own XP bracket (together with spacemans passive) | YES |
![]() Slippery Ring | Increase Evasion by +15%. | Common | Linear scaling NOTE: Evasion itself scales using hyperbolic scaling. So it's not truly linear. | MOSTLY |
![]() Golden Glove | Earn +15% more Gold from killing enemies. | Common | Linear scaling (additive) | YES |
![]() Gym Sauce | Increase Damage by +10%. | Common | Linear scaling (additive) | YES |
![]() Oats | Increase Max HP by +25. | Common | Linear scaling (additive) | YES |
![]() Medkit | Increase HP Regen by +45. | Common | Linear scaling (additive) | YES |
![]() Turbo Socks | Increase Movement Speed by +15%. | Common | Linear scaling (additive) | YES |
![]() Tactical Glasses | +20% more damage to enemies above 90% HP. | Common | Linear scaling (additive) | YES |
![]() Battery | Increase Attack Speed by +8%. | Common | Linear scaling (additive) | YES |
![]() Forbidden Juice | Increase Crit Chance by +10%. | Common | Linear scaling (additive) | YES |
![]() Cursed Doll | Curse an enemy, dealing 30% of their Max HP every second. | Common | Linear scaling (additive) for max cursed enemies (+2 per copy) | NO |
![]() Boss Buster | +15% more damage to Elites and Bosses. | Common | Linear scaling (additive) | YES |
![]() Key | +10% chance to open chests for free. | Common | Hyperbolic scaling | NO |
![]() ice Crystal | +7.5% chance to freeze enemies upon hitting them. | Common | Hyperbolic scaling for proccing Linear scaling on the duration of the freeze (but capped at 6s) | NO |
![]() Skuleg | Increase Difficulty by +7%. | Common | Linear scaling (additive) | YES |
![]() Ghost | Using an interactable summons ghosts. | Common | Linear scaling (additive) for number of ghosts spawned (+6 per copy) Fixed damage per ghost | NO |
![]() Cactus | Shoots out spikes upon taking damage. Damage scales with Thorns. | Common | Linear scaling (additive) for spike damage (+5 per copy) Linear scaling for number of spikes (+2 per copy after the first one, capped at 40 spikes) | NO |
![]() Old Mask | Increase elite spawn increase by +15% | Common | Linear scaling (additive) for elite spawn chance (+15% per copy) | YES |
![]() Credit Card (Red) | Increase Damage by +2,5% when opening a chest. | Rare | Linear scaling (additive) | YES |
![]() Golden Shield | Get extra gold when taking damage. | Rare | Linear scaling (additive) for gold per damage taken Note: Gold value recalculates on pickup based on level Self-damage sources (Kevin/Leeching Crystal): reduced gold and an extra cooldown | MOSTLY |
![]() Thunder Mitts | Upon hitting an enemy, clap their cheeks so hard it generates a lightning strike. 10s cooldown. | Rare | Linear scaling (additive) for lightning strike damage Fixed 10s cooldown Fixed 3s stun duration Fixed 8m radius | NO |
![]() Feathers | Jump higher and further. | Rare | Linear scaling (additive) for jump height (+0.15 per copy) Linear scaling for jump speed boost (+1.8 per copy) | MOSTLY |
![]() Electric plug | Upon taking damage, send out an electric shock to nearby enemies. | Rare | No real scaling but radius do increase depending on size multiplier on pickup | MOSTLY |
![]() Coward's cloak | Boost Movement Speed upon taking damage. Also gains +5% Movement Speed. | Rare | Linear scaling (additive) for permanent movement speed (+5% per copy), max temporary stacks (+2 per copy), and duration (+0.5s per copy) Fixed +30% movement speed per temporary stack | MOSTLY |
![]() Unstable Transfusion | +35% chance to apply a stack of Bloodmark when hitting an enemy. | Rare | Linear scaling (additive) for Bloodmark application chance (+35% per copy) Fixed 5s Bloodmark duration | MOSTLY |
![]() Beer | +20% Damage at the cost of -5% Max HP. | Rare | Linear scaling (additive) for damage (+20% per copy) Linear scaling (multiplicative) for Max HP (0.95× per copy) | YES |
Beacon | Charging a Charge Shrine will turn it into a healing zone. Also spawn +2 extra Charge Shrine for future stages. | Rare | Linear scaling (additive) | YES |
![]() Backpack | +1 Projectile Count for all Weapons. | Rare | Linear scaling (additive) for projectile count (+1 per copy) | YES |
![]() Phantom Shroud | After evading, deal 2x Damage next attack, and temporarily increase Attack Speed ans Movement Speed. | Rare | Linear scaling (additive) for max evades (+4 per copy) Linear scaling (additive) max damage multiplier (+2× per copy) Linear scaling for the duration window (+0.5s per copy, capped at 6s at 8 copies) | NO |
![]() Campfire | Standing still heals you. | Rare | Linear scaling (additive) for HP Regen (+1100 per copy while active) | YES |
![]() Brass Knuckles | Deal +25% more damage to nearby enemies. | Rare | Linear scaling (additive) for damage bonus (+25% per copy) and radius (+2 units per copy) | MOSTLY |
![]() Demonic Blade | Crits have a +25% chance to heal you. | Rare | Linear scaling (additive) for heal factor (+0.25 per copy) Fixed +1% crit chance (first copy only) | MOSTLY |
![]() Demonic Blood | Increase Max HP by +0,5 per kill (Max 200 stacks). | Rare | Linear scaling (additive) for max stacks (+200 per copy) and max HP bonus (+100 per copy) | YES |
![]() Echo Shard | +12% chance to spawn an extra XP shard when killing an enemy. | Rare | Linear scaling (additive) for spawn chance (+12% per copy) | YES |
![]() Moldy Gloves | Creates a moldy poison cloud upon hittin an enemy. the gloves are covered in a moist, moldy and slimy texture. | Rare | Linear scaling (additive) for explosion damage Fixed 9.5s cooldown Fixed 15 unit radius Fixed 10 poison stacks | NO |
![]() Golden Sneakers | Earn money by moving around. | Rare | Linear scaling (additive) for gold per meter | MOSTLY |
![]() Idle Juice | The longer you stand still, the more damage you do. Max +100% damage. | Rare | Linear scaling (additive) for max damage bonus (+100% per copy) and time to reach max (+25s per copy) | MOSTLY |
![]() Leeching Crystal | +50 Max HP at the cost of -50%HP Regen. | Rare | Linear scaling (additive) for Max HP (+50 per copy) Linear scaling (multiplicative) for HP Regen (0.5× per copy) | YES |
![]() Pumpkin | Spawn +6 extra pots for future stages, and increase their reward by 18% | Rare | Linear scaling (additive) | YES |
![]() Beefy Ring | Increase damage by +20% per 100 max HP. | Epic | Linear scaling (additive) for Max HP (+10 per copy) and damage bonus (+20% per 100 max HP per copy) | MOSTLY |
![]() Credit Card (Green) | Increase Luck by +2% when opening a chest. Also increase Chest price by +10% | Epic | Linear scaling (additive) | MOSTLY |
![]() Spiky Shield | Gain +2 Thorns for every 1% Armor . Also gains 10% Armor. | Epic | Linear scaling (additive) for thorns (+2 per 1% armor per copy) and armor (+10% raw per copy) Note: Armor uses hyperbolic scaling | MOSTLY |
![]() Scarf | Deal 50% more Damage while airborne. | Epic | Linear scaling (additive) | YES |
![]() Slurp Gloves | Cast blood magic upon hitting an enemy, damaging nearby enemies and healing you for 7.5%. 9s cooldown. | Epic | Linear scaling (additive) for explosion damage and bloodmark stacks applied Fixed 9s cooldown Fixed radius of 10 Healing amount does not scale with more copies | NO |
![]() Mirror | Reflect any incoming damage back to the attacker, and gain a short invulnerability. | Epic | Linear scaling (additive) for reflected damage multiplier (+25% per copy) Decreasing linear scaling for cooldown (min 4s) Fixed 0.5s invulnerability duration | MOSTLY |
![]() Turbo Skates | The faster you move, the more Attack Speed you gain. Max 40% per stack. | Epic | Linear scaling for attack speed bonus (sort of) Note: Bug - when entering a new stage it seems to re-calculate your current speed to be your new base speed. | NO |
![]() Slutty Cannon | 20% chance to spawn missiles upon killing an enemy. | Epic | Hyperbolic scaling for proc chance (capped at 60%) Linear scaling for damage multiplier | NO |
![]() Shattered Knowledge | XP shards now slice through enemies, dealing damage as they pass. Knowledge really hurts. | Epic | Linear scaling (additive) for shard damage Note: Damage calculated on pickup, not on level up | NO |
![]() Quin's Mask | Thorns damage has a 50% chance to explode. | Epic | Linear scaling for thorns bonus and explosion radius (capped at 10.0) Fixed 50% proc chance Fixed 50% explosion damage multiplier | NO |
![]() Toxic Barrel | Releases a toxic waste upon taking damage, poisoning all nearby enemies. | Epic | Linear scaling for poison stacks and radius Fixed 0.25s cooldown | MOSTLY |
![]() Gas Mask | Gain Armor and Overheal for every enemy infected with poison. | Epic | Linear scaling for maximum caps Fixed per-stack bonuses Fixed 1s update interval | MOSTLY |
![]() Gamer Goggles | Increased Damage the lower your HP. | Epic | Linear scaling (additive) for damage bonus based on HP percentage Fixed 1s update interval | MOSTLY |
![]() Eagle Claw | 66% Damage vs airborne enemies, 8% chance to launch them into the air. | Epic | Linear scaling for damage bonus Hyperbolic scaling for launch chance Fixed launch force | MOSTLY |
![]() Demonic Soul | Increase Damage by 0,1% per kill (max 100%). | Epic | Linear scaling (additive) for stack gain and maximum damage | YES |
![]() Bob (Dead) | For every 14 units moved, summon Bob (he's dead). | Epic | Linear scaling for number of Bobs spawned Fixed damage per Bob | NO |
![]() Grandma's Secret Tonic | Crits have a 50%chance to explode and damage nearby enemies for 50% damage. | Epic | Linear scaling for explosion radius (but capped at 5 copies or 2.0x size *calculated on pickup) Fixed 50% proc chance Fixed 50% explosion damage multiplier | MOSTLY |
![]() Cursed grabbies | +10% difficulty, 0.8x Max HP. 5% to cast cursed magic upon hitting an enemy, damaging nearby enemies. | Epic | Hyperbolic scaling for proc chance (capped at 50%) Linear scaling for explosion damage and difficulty Multiplicative scaling for Max HP penalty (0.8× per copy) Fixed 4.0-unit explosion radius | NO |
![]() Kevin | Kevin hates you. +25% chance that Kevin will punch you whenever you hit an enemy. Kevin cannot kill you, but he really wants to. | Epic | Linear scaling (additive) for expected self-damage per hit (+0.25 per copy) | MOSTLY |
![]() Bob's Light | A sphere of light explodes every 45s, killing all nearby enemies. Stacks reduce cooldown by 3s and increases radius by 10m. | Epic | Cooldown: decreasing linear scaling with a minimum of 5s (−3s per stack) Radius: linear scaling with a maximum of 250 (+10 per stack) | MOSTLY |
![]() Overpowered Lamp | +1 chance to proc on hit effects. | Legendary | Linear scaling (additive) for proc chances (+1 dice roll per copy) | MOSTLY |
![]() Za Warudo | Upon taking damage that would kill you, freeze time. Breaks after one use. | Legendary | Linear scaling for number of uses Fixed 15s time freeze duration | YES |
![]() Big Bonk | 2% chance to BONK an enemy, dealing 20x damage. | Legendary | Linear scaling for proc chance, BONK damage multiplier, and explosion radius Fixed explosion damage (equal to hit damage) Fixed 1.25× explosion knockback | MOSTLY |
![]() Spicy Meatball | Attacks have a 25% chance to explode, dealing 65% Damage to surrounding enemies. | Legendary | Fixed 25% proc chance (does not scale) Fixed 65% explosion damage multiplier (does not scale) Linear scaling for explosion radius (capped at 8.0 units - reached at 5x meatballs or 2.0x size) | MOSTLY |
![]() Ice Cube | 20% chance to inflict ice damage when hitting enemies. Ice can now freeze enemies. | Legendary | Hyperbolic scaling for ice damage proc chance and freeze chance Linear scaling for ice damage multiplier Fixed 3.0s freeze duration | NO |
![]() Giant Fork | You can eat so much spaghetti with this bad boi. Also crits have a 14% chance to become Megacrits. Gain +15% Crit Chance and increase Megacrit damage by 15% per stack. | Legendary | Linear scaling (additive) for crit chance (+15% per copy) and megacrit conversion chance (+14% per copy) Megacrit damage multiplier: starts at 4× and increases by +0.15× per extra copy | MOSTLY |
![]() Power Gloves | 8% chance upon hitting an enemy to create a giant blast, damaging and knocking away enemies. | Legendary | Hyperbolic scaling for proc chance Linear scaling for blast radius and damage Decreasing linear scaling for cooldown (clamped between 0.2s and 1.5s) | MOSTLY |
![]() Lightning Orb | 25% chance to summon lightning when hitting enemies. Lightning can now stun enemies. | Legendary | Hyperbolic scaling for proc chance and stun chance (capped at 90%) Linear scaling for lightning damage multiplier Fixed 3.0s stun duration (can not be increased from multiple copies) | MOSTLY |
![]() Chonkplate | Healing above Max HP allows you to Overheal by 75%. Also gives 20% Lifesteal. | Legendary | Linear scaling for overheal (+75% per copy) Linear scaling for lifesteal (+20% per copy) | MOSTLY |
![]() Dragonfire | 15% chance to summon dragonfire when hitting enemies. Fire damage can now apply burn. | Legendary | Hyperbolic scaling for proc chance and burn chance | NO |
![]() Sucky Magnet | Periodically drag in all XP around you. | Legendary | Decreasing scaling for pull interval (15.0s / copies) Linear scaling for pull range (+50.0 units per copy) | YES |
![]() Holy Book | 100 Max HP, 50 HP Regen. Healing will now radiate damage to nearby enemies. | Legendary | Linear scaling for Max HP (+100 per copy), HP Regen (+50 per copy), Overheal (+25% per copy), and damage radius Fixed 1.5s cooldown Fixed 0.5× damage multiplier per point of healing | NO |
![]() Speed Boi | Upon taking damage below 50% Max HP, slow down time and deal 2x damage. | Legendary | Linear scaling for slowdown duration (+2s per copy, capped at 15s) Fixed 10s cooldown after the slowdown ends Fixed damage buff of 2x | MOSTLY |
![]() Energy Core | Shoot energy orbs at enemies. | Legendary | Linear scaling for orbs per burst (+2 orbs per copy) Faster firing with more copies | MOSTLY |
![]() Anvil | Weapon Upgrades can now have +1 stats. | Legendary | Linear scaling (additive) for weapon upgrade stat bonus (+1 per copy) | YES |
![]() Soul Harvester | killing an enemy summons 2 homing souls. | Legendary | Linear scaling for soul damage multiplier Fixed 2 souls per kill Fixed 3.5s soul duration | NO |
![]() Joe's Dagger | 1% chance to execute an enemy. Performing Execute increases Damage by 1%. | Legendary | Damage gained per proc: linear (+1% Damage per copy) Note: Execute on Joe's dagger is currently bugged, you do NOT execute an enemy on proc | NO |
![]() Bloody Cleaver | Lifesteal now activates Bloodmark stacks. Also adds 50% chance to apply Bloodmark. | Legendary | Linear scaling for Bloodmark chance on hit (+50% per copy) Linear scaling for Bloodmark stacks from lifesteal (lifestealAmount × copies) | MOSTLY |
![]() Golden Ring | It doesn't seem to do anything... | Legendary | None | YES |
![]() Snek | Apply +4 stacks of poison and get a 5% chance to instantly burst all the poison damage when hitting an enemy. | Legendary | Linear scaling (additive) for poison stacks applied (+4 per copy) and burst chance (+5% per copy) Linear scaling for instant burst damage multiplier (0.4× per copy + 0.5 base) | NO |
![]() Pot (Stainless Steel) | More room to cook. +10 max level for all weapons. Gives one less max level per stack, for a minimum of 2 at 9 stacks. | Legendary | Decreasing linear scaling (diminishing returns) per additional copy, with a minimum of +2 max weapon levels per copy (from 9+ stacks) | MOSTLY |
![]() Wizard's Hat | Expand magical knowlegde. +10 max levels for all tomes. Gives one less max level per stack, for a minimum of 2 at 9 stacks | Legendary | Decreasing linear scaling (diminishing returns) per additional copy, with a minimum of +2 max tome levels per copy (from 9+ stacks) | MOSTLY |
Please note: this guide is based on datamining and in-game testing. I have tried to verify all the information as best as I can, but if you find the description of any of the items to be wrong please let me know by either e-mailing indiesnek@gmail.com or joining the Discord server.